The Relationship Among Gameplay Self-Efficacy, Gameplay Interest, Cognitive Load, and Self-Confidence Enhancement in Geography Board Games
Author: Jon-Chao Hong (Institute for Research Excellence in Learning Sciences, National Taiwan Normal University), Chih-Mei Wang (Department of Industrial Education, National Taiwan Normal University), Jhen-Ni Ye (Graduate Institute of Technological & Vocational Education, National Taipei University of Technology), Feng-Shu Wu (In-service Master program of Creativity Development, National Taiwan Normal University)
Vol.&No.:Vol. 65, No.3
Date:September 2020
Pages:225-250
DOI:10.6209/JORIES.202009_65(3).0008
Abstract:
This study explored the integration of geography board games into a world geography curriculum. Through this game, students’ gameplay self-efficacy, gameplay interest, cognitive load, and self-confidence were evaluated. This study collected 149 valid data to test the reliability and validity, and VirtualPLS statistical software was employed. The study results demonstrated that in the context of geography board games, gameplay self-efficacy were positively correlated with gameplay interest and negatively correlated with cognitive load. Additionally, gameplay interest in geography board games was found to effectively improve self-confidence. The study results indicate that well-designed learning content enables learners’ knowledge gains and gives them the chance to review the content during the process of playing.
Keywords:self-confidence enhancement, geography board game, gameplay interest, cognitive load
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References:
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APA Format | Hong, J.-C., Wang, C.-M., Ye, J.-N., & Wu, F.-S. (2020). The Relationship Among Gameplay Self-Efficacy, Gameplay Interest, Cognitive Load, and Self-Confidence Enhancement in Geography Board Games. Journal of Research in Education Sciences, 65(3), 225-250. 10.6209/JORIES.202009_65(3).0008 |
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